Section 8 is a first person shooter video game developed by TimeGate Studios and published by SouthPeak Interactive for Microsoft Windows (Minimum system requirements: Windows XP SP3 or Windows Vista SP1, Pentium 4 3Ghz or higher, RAM: 1GB for XP, 2GB for Vista, 6 GB free hard drive space, NVIDIA GeForce 7800 or ATI Radeon X1800 with 256 MB, DirectX 9c and Shader 3.0) and Xbox 360 and set to be released on September 01, 2009.

Players will be able to "burn-in" by dropping onto the battlefield from orbital dropships hovering at 15,000 feet from the surface, thus eliminating fixed spawn points. “Burning-in” also creates the opportunity for the player to choose where they drop on the map, making the game unpredictable. This process is an interactive experience as players can be shot down upon entry by players and anti-aircraft turrets alike, though these situations can be avoided or mitigated by using the "air-brake" feature which allows the player to make mid-air adjustments.


section 8, video, game, poster, cover, image, xbox, microsoftThe name "Section 8" derives from an old United States military discharge regulation for reason of being mentally unfit for service, and also refers to the 8th Armored Infantry in the game.

Section 8 takes place in the future after the human race has discovered interstellar travel and has colonized across the galaxy. At the time of the game, a group called the ARM of Orion, has begun to 'disconnect' the outermost frontier planets from the main governing body, taking them over while keeping their presence hidden from the government. As space travel is slow, it often takes weeks to communicate with or travel to a frontier world, affording the ARM with enough time to seize worlds and build their base of power, ultimately preparing an ambush for the government forces that will eventually respond. The government then discovers the ARM of Orion, and sends in the 8th Armored Infantry, including Alex Corde (the player), on a mission to investigate, and presumably fight, the ARM invasion.

Game Features:

No more classes, completely customize the Loadouts of weapons, gear, and passive module upgrades for your powered armor suit.

Play in Single Player Campaign, Online Multiplayer, or Instant Action on all of the multiplayer maps against a robust.

Burn-In Spawning deploys from dropships 15,000 feet above the battlefield, and choose anywhere on the map to land.

Dynamic Combat Missions (DCMs) offer a robust player-driven objective system, allowing for dynamically generated missions during the course of combat.

Vehicle and Deployable Requisition can be delivered anywhere on the map.

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section 8, video, game, weapon, characters, image, xbox, pc, microsoft
section 8, video, game, weapon, characters, image, xbox, pc, microsoft
section 8, video, game, weapon, characters, image, xbox, pc, microsoft
section 8, video, game, weapon, characters, image, xbox, pc, microsoft
section 8, video, game, filed, image, xbox, pc, microsoft
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